Class HookInformation

Defines the information that can be extracted from the hooks.

Constructors

Properties

actor: any = undefined

The actor that triggered the hook

dice: {
    critical: boolean;
    fumble: boolean;
    roll: number;
    total: number;
} = ...

Dice information

Type declaration

  • critical: boolean
  • fumble: boolean
  • roll: number
  • total: number
hitTargets: any[] = ...

The targets that got hit

item: any = undefined

The item that triggered the hook

targets: any[] = ...

The targets

token: any = undefined

The token that triggered the hook

type: HookType = HookType.Invalid

Type of the hook