Creates a new SystemInformation, you can pass partial values to this constructor, such as:
SystemInformation
let newSystemInformation = new SystemInformation(); Copy
let newSystemInformation = new SystemInformation();
Optional
Partial
Default melee range for this system, this defines a unit and a number to serve as a default range checker, can be useful for modules that automate attacks or need to check melee distances.
Creates a new
SystemInformation
, you can pass partial values to this constructor, such as: